Wednesday, 1 October 2014

believeability in games design - how games designs, characters, environments etc affect emotion and mood.

Anger - look into the hulk, Jim and Josh told me to look at how the hulk is angry but not believable, because of size, colour etc. Wolverine is believable but abit too calm (Cigar etc). look into berserker etc.

look into different emotions etc.
pecha-kucha
enduction day